本教程是由GUMROAD机构出品的Substance Painter游戏武器纹理制作视频教程,时长:2小时30分,大小:1.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Painter,作者:TIM BERGHOLZ,共2个章节,语言:英语。
Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。它被公认的最崭新和简便易用的 3D 画家在那里。
游戏武器制作三部曲:
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GUMROAD ULTIMATE WEAPON TUTORIAL TEXTURING TIM BERGHOLZ
Includes:
Lowpoly and Highpoly AKM files
Procedural wood substance for texturing
Diamond pattern normal map
Duration: 2hrs 30min video MP4 format with full audio commentary in English
Important note for Substance Painter 2 users:
Description:
Learn how to create state of the art textures that are as close to photo realism as it can get for video game standards.
Using the industries latest PBR techniques we will start by baking out all the essential maps and continue with a short introduction into some of Painter’s core features. Learn how to import our freshly baked normal map in to Photoshop where we add some diamond pattern to our grip part of the AKM.
Back in Painter we will then tweak a procedural wood texture until it matches our reference image and apply all the important base materials to our model.
We continue with several passes of wear and tear and go through every individual object to make sure that it looks perfect from every angle we are looking from. Learn how to hand paint in normal map information straight on to our mesh as well as fine tuning procedural techniques to get the wear and tear in just the right amounts that we want to have.
At the end we will have a look at some of the export options where we can get them ready for Marmoset or any other target engine.
Software used: Substance Painter, Photoshop
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