本教程是关于Substance Painter纹理贴图核心技能训练教程 Substance Painter Basics,时长:2小时37分,大小:2.4 GB,MP4高清视频格式,教程使用软件:Substance Painter,作者:Bosse Erichsen,共11个章节,语言:英语
Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。
About This Class
In this class, i am going to teach you how to get started in Substance Painter.
The class is aimed for beginner but the later half of the class might also be interesting for intermediate users of substance.
You will learn:
- the interface
- the workflow
- little tips and tricks to save some time
- texturing skin
- building your own library of materials withing substance painter
And after we learned the basics and feel a bit more comfortable in substance painter we will learn more about the WHY instead of just the HOW.
So that you know what you should think about in certain models, what materials make logical sense and so on to give you texturing a feel of reality ( or fantasy if that's what you are after :) ) and train yourself right from the get-go to have the right mindset when starting to texture.
In no time texturing your assets will be a breeze
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