本教程是关于Unity游戏引擎初学者介绍教程 Unity Engine intro for absolute beginners,时长:1小时23分,大小:760 MB,MP4高清视频格式,教程使用软件:Unity,作者:Anna Högberg Jenelius,共10个章节,语言:英语。

面向绝对初学者的Unity引擎介绍!
你想进入游戏开发领域吗?想学习如何使用Unity吗?不要再看了!

你将会学到的:
下载Unity Hub并安装Unity Engine版本
在Unity中浏览场景和游戏窗口
使用层次结构、检查器和项目窗口
使用控制台进行调试
使用分析器了解更多关于游戏的性能
制作游戏构建并运行它们

要求:
不需要任何经验

说明:
在本课程中,我们将对Unity引擎进行初步了解。我们将学习最基本的知识,如最常见的窗口和如何将资产导入你的游戏文件夹,以及制作一个用于测试的构建。这次不会有编程,你也不会在离开课程时做出一个完整的游戏。你所拥有的是一个坚实的基础,当你继续学习时,你将会在此基础上继续前进

课程中包括:
下载Unity Hub
介绍Unity Hub
场景窗口的介绍,包括在场景中操作游戏对象
在场景窗口中移动
调整游戏对象的位置
旋转游戏对象
缩放游戏对象
游戏窗口的介绍

它与场景窗口的关系如何?
在引擎中测试游戏
观察场景的层次结构
父/子关系
为结构创建 "文件夹"。
使用检查器改变游戏对象
活动/非活动对象
设置标签
对象名称
通过变形组件
添加其他预定义组件,如RigidBody
项目窗口的介绍
使用资产文件夹将资产导入你的游戏文件夹中
为三维物体添加材质
为材质添加纹理
快速了解着色器
使用控制台来调试代码
看一下剖析器,以及它是如何用来测量游戏的性能的
构建游戏
快速浏览许多构建选项
在引擎外测试游戏

此课程面向哪些人:
Unity引擎的绝对初学者

Unity Engine intro for absolute beginners!
Do you want to get into game development? Want to learn how to use Unity? Look no further!

你将会学到的
Downloading Unity Hub and installing a Unity Engine version
Navigating the Scene and Game windows in Unity
Using the Hierarchy, Inspector and Project windows
Using the Console for debugging
Using the Profiler to learn more about the game's performance
Making game builds and run them

要求
No prior experience needed
说明
In this course, we will take a first look at the Unity Engine. We'll go through the very basics, such as the most common windows and how to import assets into your game folders, as well as make a build for testing. There will be no programming this time, and you will not leave the course having made a complete game. What you will have is a solid foundation to build on when you keep learning!

Included in the course is:

Downloading the Unity Hub

Intro to the Unity Hub

Intro to the Scene window, including manipulating game objects in the scene

Moving around in the scene window

Repositioning game object

Rotating game objects

Scaling game objects

Intro to the Game window

How does it correlate to the Scene window?

Testing the game in-engine

Looking at the scene Hierarchy

Parent/child relations

Creating "folders" for structure

Changing game objects using the Inspector

Active/Inactive objects

Setting Tags

Object name

Going through the Transform component

Adding other predefined components, such as a RigidBody

Intro to the Project window

Importing assets into your game folders using the Assets folder

Adding a material to a 3D object

Adding a texture to a material

A quick look at shaders

Using the Console to debug code

Looking at the Profiler, and how it's used to measure the game's performance

Building the game

A quick look at the many build options

Testing the game outside the engine

此课程面向哪些人:
Absolute beginners in the Unity Engine

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