本资料是关于多种方式溶解材料效果Unreal Engine游戏素材资源,大小:640 MB,使用软件:Unreal Engine 4.7-4.27,语言:英语。
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
The pack contains 5 variants: simple, gradient, planar, cylindrical and spherical dissolve. Each variant has its own material function which can be easily added to any existing material setup.
The simple variant is the classic dissolve effect with some nice additions such as a border gradient texture or animated procedural masks. The gradient dissolve effect dissolves materials along a gradient (single texture channel, vertex color, world position etc.) which covers the 0-1 range. The planar, cylindrical and spherical variants dissolve the material with the help of geometrical helper objects which can be moved, rotated or scaled (spherical variant does not support scaling in individual axes, cylindrical dissolve does not support elliptical prisms).
The masks used in the dissolving process can be textures or procedural(simplex noise). There are also options for position offset, custom border gradient textures, inverting the way the sphere and the cylinder helpers work, limited/infinite sizes for helper objects where applicable. Each effect and its parameters are explained in detail in the 10 page documentation. There are also 2 additional material functions for point-plane distance and point-line distance in the pack.
Technical Details
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