本教程是关于3dsmax手部骨骼关节控制动画技术训练视频教程,时长:4小时48分,大小:4.1 GB,MP4高清视频格式,教程使用软件:3dsMax,附源文件,作者:Anass Cherkaoui,共26个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

Interested in the world of 3D Animation, Character Rigging and 3D Rigging but don’t know how and where to start? Then this course is for you.
Want to take your rigs beyond the basics and create something that you’ll be very proud of? I have good news for you.
My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world.
With every lesson, you will develop new skills and improve your understanding about 3D Rigging and the various tools and techniques you can use to create advanced and flexible hand rigs that work more efficiently and that respond to the needs of every 3D shot you intend to animate.
This course is full of fun and excitement while at the same time delivering high quality content that’s applicable to every other 3D software besides Autodesk 3ds Max. It’s structured as follows:
Chapter 01: Getting Started
Chapter 02: Creating Bone Objects
Chapter 03: Building a Knuckle System
Chapter 04: Building a Twist System For the Forearm
Chapter 05: Creating Animation Controls
Chapter 06: Skinning the Hand
Chapter 07: Building an IKFK System For the Hand
Chapter 08: Finalizing the Rig
Assignment
Conclusion
Bonus Chapter: More About Skinning

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