本资料是关于动作格斗游戏输入缓冲器Unreal Engine游戏素材 Input Buffer,大小:190 MB,使用软件版本:v5.1,语言:英语。

这是一个用于虚幻引擎4的插件,它赋予您的项目以输入缓冲的能力,这在动作和格斗游戏中是很常见的。当一个被控制的角色正在进行一个不间断的动作时,同时缓冲用户的输入而不是直接忽略它将使您的游戏对玩家的反应更加灵敏。
此外,该插件还具有命令识别功能,可以在你的游戏中实现按键组合。有了它,你甚至可以添加复杂的输入命令,如四分之一-圆-前冲。

此外,你还可以像许多格斗游戏的练习模式那样绘制输入历史。输入命令的缩略图渲染器也是可用的,使它们在编辑器中通过可视化更容易区分。

Input Buffer

This is a plug-in for Unreal Engine 4 that grants your projects the ability of Input Buffering which is commonly found in action and fighting games. While a controlled character is carrying out an uninterruptible action, buffering user’s input in the meanwhile instead of just ignoring it will make your games greatly more responsive to the player.

In addition, the plug-in features Command Recognition, which enables key combinations in your games. With that, you can even add complex input commands such as Quarter-Circle-Forward Punch.

Besides, you can draw input history like practice modes in many fighting games. A thumbnail renderer for Input Commands is also available to make them much more distinguishable by visualization in the editor.

Technical Details
A new player controller class with an input buffer that allows developers to set up input events and store them in the buffer for future examination.
A new asset type of Input Command that consists of sequences of input events and can represent typical input commands such as Quarter-Circle-Forward Punch commonly found in many fighting games.
Ability to tell whether given Input Commands match the contents of input buffer.
An asset type of icon sets for Input Commands to draw thumbnails according to their input events.
Another asset type of icon sets designed for input buffers to draw the content of input history on canvas.
A new HUD class is available for drawing input history and Input Commands on screen.

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All

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