本ZBrush教程是关于ZBrush数字雕刻大师级全面指南视频教程,时长:21小时21分,大小:21.9 GB,MP4高清视频格式,教程使用软件:Zbrush, Keyshot, Photoshop,附源文件,作者:Madeleine Scott-Spencer,共54个章节,语言:英语。

ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

Welcome to Introduction to ZBrush 2020 presented by Madeleine Spencer, the most comprehensive video training series available for Pixologic ZBrush.
With 54 chapters and over twenty hours of lecture, the series begins with a Quickstart tutorial for those entirely new to ZBrush. Madeleine begins by sculpting a character bust from a sphere while teaching core ZBrush concepts such as dynamesh, subdivision levels, the ZBrush interface, and navigation. Subsequent chapters offer in-depth lessons that cover virtually all aspects of the software, enabling the artist to create characters, creatures and props be them organic or hard-surface. As an artist’s tool, ZBrush allows for the modeling and sculpting of just about anything one can imagine.
After the quick start lesson, Madeleine delves into myriad topics such as interface customization, hotkeys, various sculpting tools and techniques, 3D alphas, custom brushes, insert multi mesh, array mesh, nanomesh, Vector Displacement brushes, and much more! She demonstrates hard surface sculpting in ZBrush as well as the polygon modeling tools including ZModeler, topology brush, and Zremesher. ZBrush as a tool for 3D printing is also discussed, with a chapter devoted to exploring the process of preparing a model for print using the Decimation Master plugin.
ZBrush is not only a powerful sculpting tool, it is also a robust 3D paint program. Madeleine demonstrates polypainting, UV master and Spotlight through detailed examples of paint techniques drawn from her 20 years of experience in the film industry.
Rendering with ZBrush is explained using Lightcaps, HDR images, how to customize and understand the ZBrush material menu and then render images either internally in ZBrush or externally with Keyshot. We also examine how to extract maps such as displacement, normal and color for use in film, TV, and game pipelines. New tools in ZBrush 2020 are discussed and demonstrated including exciting new tools such as the Extractor brushes, Deco brush, History Recall brush, Adjust Color, Mask by Polypaint, sculpting and painting on Morph UV surfaces, and more!
For artists new to ZBrush, those looking for a refresher on tools, or users interested in an exploration of the new features in 2020, this series provides a wealth of knowledge organized into chapters that are designed to be accessed either sequentially or individually on an as needed basis. With Madeleine Spencer as your guide, the power of ZBrush is demystified enabling you to create in 3D using this immensely powerful artist’s tool.

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