本UnrealEngine教程是关于UE4岩石纹理建模完整实例制作流程视频教程,时长:2小时15分,大小:3.5 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,ZBrush,maya,Photoshop,附源文件,作者:Tyler Smith,共3个章节,语言:英语。

nreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating grass cards and a large rock sculpture to integrate and bring together a pipeline for quick and easy rock environment creation.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Unreal Engine
Contents
– 120 minute walk through covering the entire rock pipeline creation from scratch in Maya, Zbrush, and Photoshop to final material set up in UE4.
– 1080 Resolution
– Low res game ready meshes
-Zbrush (4R8) files
-Texture files For tilling textures and high res rock bake textures
-UE4 project content including all materials created both vertex testing, final rock master material, and grass card material
License

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