本CINEMA 4D教程是关于C4D角色骨骼绑定装配核心技术训练视频教程,时长:2小时58分,大小:1.1 GB,MP4高清视频格式,教程使用软件:Cinema 4D,作者:Artisan Streamer,共13个章节,语言:英语。

Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。

This course will introduce you to character rigging in Cinema 4D. Aimed at users new to rigging, we take you step by step through the process of building a complete character rig from the ground up. 

We supply both the base mesh and the final rigged character textured and lit for Cinema 4D’s Physical Renderer, Octane and Redshift Renderers, so you can dive into the rig immediately if you prefer. The rig itself is primarily a rigid biped using inverse kinematics for the arms and legs. The neck and spine use an alternative approach for rigging by constraining spline vertices to objects. We also introduce the joint tool and weighting for more organic rigging and deformation in other areas of the character.
Along with building the main rig controls, we explore many other fundamentals which will benefit all your work, including constraints, weighting, joints, deformers and xpresso, all essential components when building a solid rig

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